simplevectors
0.3.9
Simple vector implementations in C++
- a -
angle() :
svector::Vector2D
,
svector::Vector3D
anglesAs() :
svector::Vector3D
at() :
svector::Vector< D, T >
- b -
begin() :
svector::Vector< D, T >
- c -
componentsAs() :
svector::Vector2D
,
svector::Vector3D
cross() :
svector::Vector3D
- d -
dot() :
svector::Vector< D, T >
- e -
EmbVec2D() :
svector::EmbVec2D
EmbVec3D() :
svector::EmbVec3D
end() :
svector::Vector< D, T >
- i -
isZero() :
svector::Vector< D, T >
- m -
magn() :
svector::Vector< D, T >
- n -
normalize() :
svector::Vector< D, T >
numDimensions() :
svector::Vector< D, T >
- o -
operator*=() :
svector::EmbVec2D
,
svector::EmbVec3D
,
svector::Vec2D
,
svector::Vec3D
,
svector::Vector< D, T >
operator+() :
svector::Vector< D, T >
operator+=() :
svector::EmbVec2D
,
svector::EmbVec3D
,
svector::Vec2D
,
svector::Vec3D
,
svector::Vector< D, T >
operator-() :
svector::Vector< D, T >
operator-=() :
svector::EmbVec2D
,
svector::EmbVec3D
,
svector::Vec2D
,
svector::Vec3D
,
svector::Vector< D, T >
operator/=() :
svector::EmbVec2D
,
svector::EmbVec3D
,
svector::Vec2D
,
svector::Vec3D
,
svector::Vector< D, T >
operator=() :
svector::EmbVec2D
,
svector::EmbVec3D
,
svector::Vec2D
,
svector::Vec3D
,
svector::Vector< D, T >
operator[]() :
svector::Vector< D, T >
- r -
rbegin() :
svector::Vector< D, T >
rend() :
svector::Vector< D, T >
rotate() :
svector::Vector2D
,
svector::Vector3D
- t -
toString() :
svector::Vector< D, T >
- v -
Vec2D() :
svector::Vec2D
Vec3D() :
svector::Vec3D
Vector() :
svector::Vector2D
,
svector::Vector3D
,
svector::Vector< D, T >
Vector2D() :
svector::Vector2D
Vector3D() :
svector::Vector3D
- x -
x() :
svector::Vector2D
,
svector::Vector3D
- y -
y() :
svector::Vector2D
,
svector::Vector3D
- z -
z() :
svector::Vector3D
- ~ -
~EmbVec2D() :
svector::EmbVec2D
~EmbVec3D() :
svector::EmbVec3D
~Vec2D() :
svector::Vec2D
~Vec3D() :
svector::Vec3D
~Vector() :
svector::Vector< D, T >
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1.9.1